Unity Technologies Tokyo

3D ART

During my time at Unity Technologies as a technical artist and 3D specialist, I developed a diverse range of 3D models, animations, shaders, scripts, and VFX for Unity-based projects. My role also involved optimizing assets through topology reduction, draw call reduction, and texture baking to ensure high performance and efficiency. I collaborated closely with some of the industries top engineers and UI/UX designers to create cutting-edge Unity applications for the construction, automotive, and robotics industries. Additionally, my expertise spanned a variety of technical and artistic tasks such as solving client issues by composing step-by-step documentation related to the transfer of BIM data, asset optimization, graphics improvements, and geolocation coordinates. Working at Unity Technologies was an immensely rewarding experience, allowing me to build strong relationships with my teammates and co-workers. I also had the privilege of working with some of the most prominent companies in the robotics, automotive, and architecture sectors. Sadly, my time at the company was cut short due to my division being sold via acquisition to another large IT company. If you are interested in seeing the projects I worked on at Unity, please contact me to discuss and share these confidential projects.




Date: 03.01.2023-06.01.2024
Category: 3D ART